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Игры по наруто
ДмитрийДата: Четверг, 05.02.2009, 23:27 | Сообщение # 1
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обсуждаем игры по Наруто!

Вот как добавить новых персов для тех кто не знает

Для начала копируешь папку с персом в папку Chars....
Потом заходишь в папку Data находишь файл Select, открываешь его с помощью блокнота.... находишь там имена персонажей которых у тя есть и заместо Х пишешь имя папки с персонажем которого ты хочешь вставить.... персонажей больше 41 вставить незя... Вот пример как у меня....

;---------------------------------------------------------------------
[Characters]
;How to add characters
;---------------------
;Use the format:
; charname, stagefilename
;
;eg. For a player with filename "kfm",
; and stage filename "stages/mybg.def"
;type (without the semicolon):
; kfm, stages/mybg.def
;
;If you want to load a different def file, you can enter it
;as a directory plus the def file. This example loads up
;chars/kfm/alt-kfm.def:
; kfm/alt-kfm.def, stages/mybg.def
;
;If you put "random" as the stagefilename, then a random stage will
;be selected for that player. eg.
; kfm, random
;
;Zipped characters are also supported (experimental).
;Place the ZIP file in the chars/ directory. The name of the
;character's .def must match the name of the .zip. For example, if
;you have suave.def, then the zip file should be named suave.zip:
; suave.zip, stages/mybg.def
;
;Optional parameters may follow on the same line, separated
;by commas. Each parameter has the form:
; paramname = paramvalue
;where paramname is the name of the parameter type, and
;paramvalue is the value to assign that parameter.
;The optional parameters are:
;
; - music
; Set the paramvalue to the name of the music file to use
; as the BGM for that character. This overrides the bgmusic
; parameter in the stage's .def file, so you can re-use the
; same stage for multiple characters, but have a different
; BGM playing for each person.
;
; - includestage
; Set the paramvalue to 0 to avoid including this stage
; in the stage select list (in VS, training modes, etc)
;
; - order
; Set the paramvalue to the ordering priority to give the
; character. Valid values are from 1 to 10. A smaller value
; means you will fight the character sooner. You will never
; fight an order 2 character before an order 1 character,
; and never an order 3 character before an order 2 one.
; For example, you might want to set your boss character
; to have order=3. The default order value is 1 if you omit
; this param. See *.maxmatches under [Options] for how to
; limit the number of matches per order priority.
;
; Some examples:
; kfm, stages/mybg.def, includestage=0
; kfm, stages/mybg.def, music=sound/song.mp3
; kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
; kfm, stages/mybg.def, order=3
;
;You can also add a randomize icon to the select screen. To do
;this, put the word "randomselect" on a line of its own, with no
;extra parameters.
;
;Insert your characters below.
3hokage,random,order=1
MenosGrande,stages/yoshino.def,order=1
usasuke,random,order=2
kakashi,random,order=2
ItachiNight33,stages/leestage.def,order=2
cs1fs,random
gai,random
Arenji,random
Bankai Ichigo,random,order=3
cshikamaru,random,order=3
HKakashi,random,order=1
Rmadara,stages/__oro.def,order=2
VSasori,random,order=1
AbuShino,random
OrochimaruMR,stages/OrochimaruStage.def,order=4
Itachi,random,order=3
Kakashi1,ramdom,order=2
KakuzuM92,stages/__oro.def,order=2
Sasori,random,order=3
DeinCH,random
futuresasuke,random
VAKakashi,stages/__oro.def,order=3
LEN,stages/MtHokage.def,order=5
OroSha,random,order=3
Kimimaro,random,order=3
Kisame,random
am,random
vdMadara,random
ChuuninSasuke,random
Nagat oSS,random
Hitsugaya1,random
YOH,stages/gash_gash.def,order=10,includestage=0
nejixx,stages/terra-d-hd.def,order=6,includestage=0
Naruto2,stages/kamisama.def,order=7,includestage=0
chars,random
Adeidara,random
futurekyuubi,random
TobiMR,random
psasuke,random
2000SasukeUchiha,ran dom
leader,random
;-----------------------
[ExtraStages]
;Put extra stages here. They will be available in VS and Watch modes.
;For example, you can insert "stages/mybg.def".

stages/bamboo.def
stages/leestage.def
stages/__oro.def
stages/mountains.def
stages/Orochimaru Stage.def
stages/forest.def
stages/Tourn.def
stages/ZabuzaStage.def
stages/MtHokage.def
stages/hospitalroof.def
stages/Woods_of_Death.def
stages/yoshino.def
;---------------------------------------------------------------------
[Options]
;Here you set the maximum number of matches to fight before game ends
;in Arcade Mode. The first number is the number of matches against
;characters with order=1, followed by order=2 and order=3 respectively.
;For example, for 4,3,1 you will fight up to 4 randomly-picked
;characters who have order=1, followed by 3 with order=2 and 1 with
;order=3
arcade.maxmatches = 4,6,8,1,1,1,1,0,0,0

;Maximum number of matches to fight before game ends in Team Mode.
;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 4,6,6,1,1,1,0,0,0,1




 
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